public class TerrainTile extends Tile
Constructor and Description |
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TerrainTile(Sector sector,
Level level,
int row,
int column) |
Modifier and Type | Method and Description |
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double |
getDistanceToCamera() |
float[] |
getHeightLimits() |
float[] |
getHeights() |
Vec3 |
getOrigin() |
BufferObject |
getPointBuffer(RenderContext rc) |
float[] |
getPoints() |
void |
setHeightLimits(float[] heightLimits) |
void |
setHeights(float[] heights) |
void |
setOrigin(Vec3 origin) |
void |
setPoints(float[] points) |
assembleTilesForLevel, computeColumn, computeLastColumn, computeLastRow, computeRow, intersectsFrustum, intersectsSector, mustSubdivide, subdivide, subdivideToCache
public double getDistanceToCamera()
public float[] getHeights()
public void setHeights(float[] heights)
public float[] getHeightLimits()
public void setHeightLimits(float[] heightLimits)
public float[] getPoints()
public void setPoints(float[] points)
public Vec3 getOrigin()
public void setOrigin(Vec3 origin)
public BufferObject getPointBuffer(RenderContext rc)