| Interface | Description |
|---|---|
| ImageSource.BitmapFactory |
Factory for delegating construction of bitmap images.
|
| Renderable | |
| RenderResource |
Handle to a rendering resource, such as a GLSL program, GL texture or GL vertex buffer object.
|
| SurfaceTexture |
| Class | Description |
|---|---|
| AbstractRenderable | |
| BasicShaderProgram | |
| BufferObject | |
| Color |
Color with red, green, blue and alpha components.
|
| Framebuffer | |
| ImageOptions |
Options for images displayed by WorldWind components.
|
| ImageRetriever | |
| ImageSource |
Provides a mechanism for specifying images from a variety of sources.
|
| ImageTile | |
| RenderContext | |
| RenderResourceCache | |
| ShaderProgram |
Represents an OpenGL shading language (GLSL) shader program and provides methods for identifying and accessing shader
variables.
|
| SightlineProgram | |
| SurfaceTextureProgram | |
| TextRenderer | |
| Texture |