Quaternion |
Quaternion.add(Quaternion quaternion) |
Quaternion |
Quaternion.divideComponents(double value) |
Quaternion |
Quaternion.divideComponents(Quaternion quaternion) |
static Quaternion |
Quaternion.fromArray(double[] compArray,
int offset) |
static Quaternion |
Quaternion.fromAxisAngle(Angle angle,
double axisX,
double axisY,
double axisZ) |
static Quaternion |
Quaternion.fromAxisAngle(Angle angle,
Vec4 axis) |
static Quaternion |
Quaternion.fromLatLon(Angle latitude,
Angle longitude)
Returns a Quaternion created from latitude and longitude rotations.
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static Quaternion |
Quaternion.fromMatrix(Matrix matrix) |
static Quaternion |
Quaternion.fromRotationXYZ(Angle x,
Angle y,
Angle z)
Returns a Quaternion created from three Euler angle rotations.
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Quaternion |
Quaternion.getConjugate() |
Quaternion |
Quaternion.getInverse() |
Quaternion |
Quaternion.getNegative() |
static Quaternion |
Quaternion.mix(double amount,
Quaternion value1,
Quaternion value2) |
Quaternion |
Quaternion.multiply(Quaternion quaternion) |
Quaternion |
Quaternion.multiplyComponents(double value) |
Quaternion |
Quaternion.normalize() |
static Quaternion |
Quaternion.slerp(double amount,
Quaternion value1,
Quaternion value2) |
Quaternion |
Quaternion.subtract(Quaternion quaternion) |