Traverses an implicit tree and makes decisions at tree nodes visited in depth-first order.
Users provide an object at construction that implements the
DecisionTree.Controller
interface. This controller provides methods to determine node inclusion, to terminate traversal, and to create
descendant nodes. It is carried to each node during traversal.
Users also provide a user-defined context object to carry state and other information to each node. The context can
hold information to assist in decisions or to retains objects or information gathered during traversal.
At the start of traversal a user-defined object is specified as the object defining the decision. It's the object
against which decisions are made at each node.
See the source code of
SectorVisibilityTree
for example usage.