Interface | Description |
---|---|
Animation |
An animation that can be played in series of steps.
|
FrameAttributes |
Attributes to control how a
ScrollFrame is rendered. |
Scrollable |
An object that can be rendered in a
ScrollFrame . |
Tree |
A tree of objects, drawn in the WorldWindow, that the user can interact with.
|
TreeAttributes |
Attributes to control how a
Tree is rendered. |
TreeLayout |
Handles rendering a
Tree . |
TreeModel |
Contents of a
Tree . |
TreeNode |
Describes a node in a
Tree . |
Class | Description |
---|---|
BasicFrameAttributes |
Basic implementation of
FrameAttributes set. |
BasicTree |
Basic implementation of a
Tree control. |
BasicTreeAttributes |
Basic implementation of
TreeAttributes set. |
BasicTreeLayout |
Layout that draws a
Tree similar to a file browser tree. |
BasicTreeLayout.NodeLayout |
Class to hold information about how a tree node is laid out.
|
BasicTreeLayout.TextCacheKey |
Cache key for cache text bound cache.
|
BasicTreeModel |
Basic implementation of a
TreeModel . |
BasicTreeNode |
Default implementation of a
TreeNode . |
DragControl |
A
TreeHotSpot that can handle drag events. |
FrameResizeControl |
A screen control for resizing a frame.
|
ScrollBar |
A scrollbar component.
|
ScrollFrame |
A frame that can scroll its contents.
|
TreeHotSpot |
An area of a
Tree that can receive select and mouse events. |
TreePath |
A path to a node in a
Tree . |
TreeUtil |
Utility methods for drawing tree controls.
|
WindowShadeAnimation |
Animation to minimize a frame with a window shade effect.
|
A tree control drawn in the WorldWindow. The user can interact with the tree. The basic tree implementation renders the tree similar to a file browser tree, but other layouts can be provided.
See TreeControl
for an example of using the tree. LayerTreeUsage
is an example of using the tree control to display a tree of
layers.