See: Description
| Class | Description |
|---|---|
| AbstractShapeIntersection |
Shows how to determine and display the intersection of a line with an
Ellipsoid or
other rigid shapes. |
| AbstractShapeIntersection.AppFrame | |
| ExtrudedPolygonIntersection |
Shows how to determine and display the intersection of a line with an
ExtrudedPolygon. |
| ExtrudedPolygonIntersection.AppFrame | |
| GridOfPoints |
Draws a grid of points on the terrain.
|
| GridOfPoints.AppFrame | |
| GridOfPoints.PositionIterator |
Generates positions forming a lat/lon grid.
|
| LineIntersector |
Base class for intersectors that compute intersections with a line.
|
| LinesOfSight |
Computes and displays line-of-sight intersections for terrain and renderables.
|
| LinesOfSight.AppFrame | |
| LinesOfSight.ShapeLoaderThread | |
| PointGrid | |
| PointGrid.Attributes | |
| PolygonIntersection |
Shows how to determine and display the intersection of a line with an
Polygon. |
| PolygonIntersection.AppFrame | |
| ShapeLineIntersector |
Computes the intersections of a collection of lines with collection of
Renderables. |
| TerrainLineIntersector |
Computes the intersections of a collection of lines with the terrain.
|
Examples of how to perform line of sight calculations in WorldWind.
Line of sight calculations can use both terrain data and shapes. LinesOfSight shows how to find points that have line of sight to a given
position. It is also possible to determine the intersection of a shape and an arbitrary line. AbstractShapeIntersection is an example of this type of calculation.