Class: SurfaceTileRenderer

SurfaceTileRenderer()

This class is responsible for rendering imagery onto the terrain. It is meant to be used internally. Applications typically do not interact with this class.

Constructor

new SurfaceTileRenderer()

Constructs a new surface tile renderer.
Source:

Methods

renderTiles(dc, surfaceTiles, opacity, tilesHaveOpacity)

Render a specified collection of surface tiles.
Parameters:
Name Type Description
dc DrawContext The current draw context.
surfaceTiles Array.<SurfaceTile> The surface tiles to render.
opacity Number The opacity at which to draw the surface tiles.
tilesHaveOpacity Boolean If true, incoming tiles each have their own opacity property and it's value is applied when the tile is drawn.
Source:
Throws:
If the specified surface tiles array is null or undefined.
Type
ArgumentError