/*
* Copyright 2003-2006, 2009, 2017, United States Government, as represented by the Administrator of the
* National Aeronautics and Space Administration. All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @exports PinchRecognizer
*/
define(['../gesture/GestureRecognizer'],
function (GestureRecognizer) {
"use strict";
/**
* Constructs a pinch gesture recognizer.
* @alias PinchRecognizer
* @constructor
* @augments GestureRecognizer
* @classdesc A concrete gesture recognizer subclass that looks for two finger pinch gestures.
* @param {EventTarget} target The document element this gesture recognizer observes for mouse and touch events.
* @param {Function} callback An optional function to call when this gesture is recognized. If non-null, the
* function is called when this gesture is recognized, and is passed a single argument: this gesture recognizer,
* e.g., <code>gestureCallback(recognizer)</code>.
* @throws {ArgumentError} If the specified target is null or undefined.
*/
var PinchRecognizer = function (target, callback) {
GestureRecognizer.call(this, target, callback);
// Intentionally not documented.
this._scale = 1;
// Intentionally not documented.
this._offsetScale = 1;
// Intentionally not documented.
this.referenceDistance = 0;
// Intentionally not documented.
this.interpretThreshold = 20;
// Intentionally not documented.
this.weight = 0.4;
// Intentionally not documented.
this.pinchTouches = [];
};
PinchRecognizer.prototype = Object.create(GestureRecognizer.prototype);
Object.defineProperties(PinchRecognizer.prototype, {
scale: {
get: function () {
return this._scale * this._offsetScale;
}
}
});
// Documented in superclass.
PinchRecognizer.prototype.reset = function () {
GestureRecognizer.prototype.reset.call(this);
this._scale = 1;
this._offsetScale = 1;
this.referenceDistance = 0;
this.pinchTouches = [];
};
// Documented in superclass.
PinchRecognizer.prototype.mouseDown = function (event) {
if (this.state == WorldWind.POSSIBLE) {
this.state = WorldWind.FAILED; // touch gestures fail upon receiving a mouse event
}
};
// Documented in superclass.
PinchRecognizer.prototype.touchStart = function (touch) {
if (this.pinchTouches.length < 2) {
if (this.pinchTouches.push(touch) == 2) {
this.referenceDistance = this.currentPinchDistance();
this._offsetScale *= this._scale;
this._scale = 1;
}
}
};
// Documented in superclass.
PinchRecognizer.prototype.touchMove = function (touch) {
if (this.pinchTouches.length == 2) {
if (this.state == WorldWind.POSSIBLE) {
if (this.shouldRecognize()) {
this.state = WorldWind.BEGAN;
}
} else if (this.state == WorldWind.BEGAN || this.state == WorldWind.CHANGED) {
var distance = this.currentPinchDistance(),
newScale = Math.abs(distance / this.referenceDistance),
w = this.weight;
this._scale = this._scale * (1 - w) + newScale * w;
this.state = WorldWind.CHANGED;
}
}
};
// Documented in superclass.
PinchRecognizer.prototype.touchEnd = function (touch) {
var index = this.pinchTouches.indexOf(touch);
if (index != -1) {
this.pinchTouches.splice(index, 1);
}
// Transition to the ended state if this was the last touch.
if (this.touchCount == 0) { // last touch ended
if (this.state == WorldWind.POSSIBLE) {
this.state = WorldWind.FAILED;
} else if (this.state == WorldWind.BEGAN || this.state == WorldWind.CHANGED) {
this.state = WorldWind.ENDED;
}
}
};
// Documented in superclass.
PinchRecognizer.prototype.touchCancel = function (touch) {
var index = this.pinchTouches.indexOf(touch);
if (index != -1) {
this.pinchTouches.splice(index, 1);
}
// Transition to the cancelled state if this was the last touch.
if (this.touchCount == 0) {
if (this.state == WorldWind.POSSIBLE) {
this.state = WorldWind.FAILED;
} else if (this.state == WorldWind.BEGAN || this.state == WorldWind.CHANGED) {
this.state = WorldWind.CANCELLED;
}
}
};
// Documented in superclass.
PinchRecognizer.prototype.prepareToRecognize = function () {
this.referenceDistance = this.currentPinchDistance();
this._scale = 1;
};
// Intentionally not documented.
PinchRecognizer.prototype.shouldRecognize = function () {
var distance = this.currentPinchDistance();
return Math.abs(distance - this.referenceDistance) > this.interpretThreshold
};
// Intentionally not documented.
PinchRecognizer.prototype.currentPinchDistance = function () {
var touch0 = this.pinchTouches[0],
touch1 = this.pinchTouches[1],
dx = touch0.clientX - touch1.clientX,
dy = touch0.clientY - touch1.clientY;
return Math.sqrt(dx * dx + dy * dy);
};
return PinchRecognizer;
});