/*
* Copyright 2003-2006, 2009, 2017, United States Government, as represented by the Administrator of the
* National Aeronautics and Space Administration. All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @exports RotationRecognizer
*/
define([
'../geom/Angle',
'../gesture/GestureRecognizer'
],
function (Angle,
GestureRecognizer) {
"use strict";
/**
* Constructs a rotation gesture recognizer.
* @alias RotationRecognizer
* @constructor
* @augments GestureRecognizer
* @classdesc A concrete gesture recognizer subclass that looks for two finger rotation gestures.
* @param {EventTarget} target The document element this gesture recognizer observes for mouse and touch events.
* @param {Function} callback An optional function to call when this gesture is recognized. If non-null, the
* function is called when this gesture is recognized, and is passed a single argument: this gesture recognizer,
* e.g., <code>gestureCallback(recognizer)</code>.
* @throws {ArgumentError} If the specified target is null or undefined.
*/
var RotationRecognizer = function (target, callback) {
GestureRecognizer.call(this, target, callback);
// Intentionally not documented.
this._rotation = 0;
// Intentionally not documented.
this._offsetRotation = 0;
// Intentionally not documented.
this.referenceAngle = 0;
// Intentionally not documented.
this.interpretThreshold = 20;
// Intentionally not documented.
this.weight = 0.4;
// Intentionally not documented.
this.rotationTouches = [];
};
RotationRecognizer.prototype = Object.create(GestureRecognizer.prototype);
Object.defineProperties(RotationRecognizer.prototype, {
rotation: {
get: function () {
return this._rotation + this._offsetRotation;
}
}
});
// Documented in superclass.
RotationRecognizer.prototype.reset = function () {
GestureRecognizer.prototype.reset.call(this);
this._rotation = 0;
this._offsetRotation = 0;
this.referenceAngle = 0;
this.rotationTouches = [];
};
// Documented in superclass.
RotationRecognizer.prototype.mouseDown = function (event) {
if (this.state == WorldWind.POSSIBLE) {
this.state = WorldWind.FAILED; // touch gestures fail upon receiving a mouse event
}
};
// Documented in superclass.
RotationRecognizer.prototype.touchStart = function (touch) {
if (this.rotationTouches.length < 2) {
if (this.rotationTouches.push(touch) == 2) {
this.referenceAngle = this.currentTouchAngle();
this._offsetRotation += this._rotation;
this._rotation = 0;
}
}
};
// Documented in superclass.
RotationRecognizer.prototype.touchMove = function (touch) {
if (this.rotationTouches.length == 2) {
if (this.state == WorldWind.POSSIBLE) {
if (this.shouldRecognize()) {
this.state = WorldWind.BEGAN;
}
} else if (this.state == WorldWind.BEGAN || this.state == WorldWind.CHANGED) {
var angle = this.currentTouchAngle(),
newRotation = Angle.normalizedDegrees(angle - this.referenceAngle),
w = this.weight;
this._rotation = this._rotation * (1 - w) + newRotation * w;
this.state = WorldWind.CHANGED;
}
}
};
// Documented in superclass.
RotationRecognizer.prototype.touchEnd = function (touch) {
var index = this.rotationTouches.indexOf(touch);
if (index != -1) {
this.rotationTouches.splice(index, 1);
}
// Transition to the ended state if this was the last touch.
if (this.touchCount == 0) { // last touch ended
if (this.state == WorldWind.POSSIBLE) {
this.state = WorldWind.FAILED;
} else if (this.state == WorldWind.BEGAN || this.state == WorldWind.CHANGED) {
this.state = WorldWind.ENDED;
}
}
};
// Documented in superclass.
RotationRecognizer.prototype.touchCancel = function (touch) {
var index = this.rotationTouches.indexOf(touch);
if (index != -1) {
this.rotationTouches.splice(index, 1);
// Transition to the cancelled state if this was the last touch.
if (this.touchCount == 0) {
if (this.state == WorldWind.POSSIBLE) {
this.state = WorldWind.FAILED;
} else if (this.state == WorldWind.BEGAN || this.state == WorldWind.CHANGED) {
this.state = WorldWind.CANCELLED;
}
}
}
};
// Documented in superclass.
RotationRecognizer.prototype.prepareToRecognize = function () {
this.referenceAngle = this.currentTouchAngle();
this._rotation = 0;
};
// Intentionally not documented.
RotationRecognizer.prototype.shouldRecognize = function () {
var angle = this.currentTouchAngle(),
rotation = Angle.normalizedDegrees(angle - this.referenceAngle);
return Math.abs(rotation) > this.interpretThreshold;
};
// Intentionally not documented.
RotationRecognizer.prototype.currentTouchAngle = function () {
var touch0 = this.rotationTouches[0],
touch1 = this.rotationTouches[1],
dx = touch0.clientX - touch1.clientX,
dy = touch0.clientY - touch1.clientY;
return Math.atan2(dy, dx) * Angle.RADIANS_TO_DEGREES;
};
return RotationRecognizer;
});