/*
* Copyright 2003-2006, 2009, 2017, United States Government, as represented by the Administrator of the
* National Aeronautics and Space Administration. All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @exports TapRecognizer
*/
define(['../gesture/GestureRecognizer'],
function (GestureRecognizer) {
"use strict";
/**
* Constructs a tap gesture recognizer.
* @alias TapRecognizer
* @constructor
* @augments GestureRecognizer
* @classdesc A concrete gesture recognizer subclass that looks for single or multiple taps.
* @param {EventTarget} target The document element this gesture recognizer observes for mouse and touch events.
* @param {Function} callback An optional function to call when this gesture is recognized. If non-null, the
* function is called when this gesture is recognized, and is passed a single argument: this gesture recognizer,
* e.g., <code>gestureCallback(recognizer)</code>.
* @throws {ArgumentError} If the specified target is null or undefined.
*/
var TapRecognizer = function (target, callback) {
GestureRecognizer.call(this, target, callback);
/**
*
* @type {Number}
*/
this.numberOfTaps = 1;
/**
*
* @type {Number}
*/
this.numberOfTouches = 1;
// Intentionally not documented.
this.maxTouchMovement = 20;
// Intentionally not documented.
this.maxTapDuration = 500;
// Intentionally not documented.
this.maxTapInterval = 400;
// Intentionally not documented.
this.taps = [];
// Intentionally not documented.
this.timeout = null;
};
TapRecognizer.prototype = Object.create(GestureRecognizer.prototype);
// Documented in superclass.
TapRecognizer.prototype.reset = function () {
GestureRecognizer.prototype.reset.call(this);
this.taps = [];
this.cancelFailAfterDelay();
};
// Documented in superclass.
TapRecognizer.prototype.mouseDown = function (event) {
if (this.state != WorldWind.POSSIBLE) {
return;
}
this.state = WorldWind.FAILED; // touch gestures fail upon receiving a mouse event
};
// Documented in superclass.
TapRecognizer.prototype.touchStart = function (touch) {
if (this.state != WorldWind.POSSIBLE) {
return;
}
var tap;
if (this.touchCount > this.numberOfTouches) {
this.state = WorldWind.FAILED;
} else if (this.touchCount == 1) { // first touch started
tap = {
touchCount: this.touchCount,
clientX: this.clientX,
clientY: this.clientY
};
this.taps.push(tap);
this.failAfterDelay(this.maxTapDuration); // fail if the tap is down too long
} else {
tap = this.taps[this.taps.length - 1];
tap.touchCount = this.touchCount; // max number of simultaneous touches
tap.clientX = this.clientX; // touch centroid
tap.clientY = this.clientY;
}
};
// Documented in superclass.
TapRecognizer.prototype.touchMove = function (touch) {
if (this.state != WorldWind.POSSIBLE) {
return;
}
var dx = this.translationX,
dy = this.translationY,
distance = Math.sqrt(dx * dx + dy * dy);
if (distance > this.maxTouchMovement) {
this.state = WorldWind.FAILED;
}
};
// Documented in superclass.
TapRecognizer.prototype.touchEnd = function (touch) {
if (this.state != WorldWind.POSSIBLE) {
return;
}
if (this.touchCount != 0) {
return; // wait until the last touch ends
}
var tapCount = this.taps.length,
tap = this.taps[tapCount - 1];
if (tap.touchCount != this.numberOfTouches) {
this.state = WorldWind.FAILED; // wrong number of touches
} else if (tapCount == this.numberOfTaps) {
this.clientX = this.taps[0].clientX;
this.clientY = this.taps[0].clientY;
this.state = WorldWind.RECOGNIZED;
} else {
this.failAfterDelay(this.maxTapInterval); // fail if the interval between taps is too long
}
};
// Documented in superclass.
TapRecognizer.prototype.touchCancel = function (touch) {
if (this.state != WorldWind.POSSIBLE) {
return;
}
this.state = WorldWind.FAILED;
};
// Intentionally not documented.
TapRecognizer.prototype.failAfterDelay = function (delay) {
var self = this;
if (self.timeout) {
window.clearTimeout(self.timeout);
}
self.timeout = window.setTimeout(function () {
self.timeout = null;
if (self.state == WorldWind.POSSIBLE) {
self.state = WorldWind.FAILED; // fail if we haven't already reached a terminal state
}
}, delay);
};
// Intentionally not documented.
TapRecognizer.prototype.cancelFailAfterDelay = function () {
var self = this;
if (self.timeout) {
window.clearTimeout(self.timeout);
self.timeout = null;
}
};
return TapRecognizer;
});